--- title: Creating an Application description: How to create your own application for RIOT --- To create your own application you need to create a directory containing one or multiple C file(s) with your source code and a Makefile. A template Makefile is available in the `dist` folder of the [RIOT repository](https://github.com/RIOT-OS/RIOT). ## The main() Function After the board is initialized, RIOT starts two threads: the idle thread and the main thread. The idle thread has the lowest priority and will run whenever no other thread is ready to run. It will automatically use the lowest possible power mode for the device. The main thread - configured with a default priority that is right in the middle between the lowest and the highest available priorities - is the first thread that runs and calls the `main()` function. This function needs to be defined in the source code of the application (typically located in `main.c`). ```c #include int main(void) { puts("Hello World!"); return 0; } ``` ## The Application's Makefile ### The Minimal Makefile At minimum the Makefile of an application (see [Creating a Project](/c_tutorials/create_project/)) needs to define the following macros: * `APPLICATION`: should contain the name of your application * `RIOTBASE`: specifies the path to your copy of the RIOT repository (note that you may want to use `$(CURDIR)` here, to give a relative path) The `BOARD` macro is also required and recommended to be set to `native` by default, but is recommended to be overridable with the `?=` operator. Additionally, it is required to include the `Makefile.include` from the `RIOTBASE`. ```makefile # Set the name of your application: APPLICATION = foobar # If no BOARD is found in the environment, use this default: BOARD ?= native # This has to be the absolute path to the RIOT base directory: RIOTBASE ?= $(CURDIR)/../../RIOT include $(RIOTBASE)/Makefile.include ``` ### How to handle Unsupported Boards? Sometimes it is necessary to exclude boards because they don't provide a required functionality or don't have sufficient memory. RIOT's build system looks for the macros `BOARD_BLACKLIST`, `BOARD_WHITELIST`, and `BOARD_INSUFFICIENT_MEMORY`. Any board name that is not included in `BOARD_WHITELIST` will issue a message that one has to expect errors if they build the application for the board referred by that name. The list can also be used by a CI system to not build the application for this board at all. A board that is included in `BOARD_BLACKLIST` will show the same behavior. The build system evaluates `BOARD_WHITELIST` first and then `BOARD_BLACKLIST`. The `BOARD_INSUFFICIENT_MEMORY` macro is similar to `BOARD_BLACKLIST` but will build in any case. A CI system can use the information provided by the `BOARD_INSUFFICIENT_MEMORY` macro to skip the linking step in the build process, since some linkers will issue an error if the code won't fit the target board's flash memory or RAM. ### Including Modules By default a RIOT application comprises only of the applications' code itself, the kernel, and platform specific code. In order to use additional modules, such as a particular [device driver](https://doc.riot-os.org/group__drivers.html) or [a system library](https://doc.riot-os.org/group__sys.html) (including [networking capabilities](https://doc.riot-os.org/group__net.html)), you have to append the modules' names to the USEMODULE variable. For example, to build an application using the SHT11 temperature sensor and UDP/IPv6 functionalities of the GNRC network stack, your Makefile needs to contain these lines: ```makefile USEMODULE += sht11 USEMODULE += gnrc_ipv6_default USEMODULE += gnrc_udp ``` Modules typically pull in all required dependencies themselves. ### Configuring an Application Many modules in RIOT offer configuration options that will be considered during compile-time. They are modeled as macros that can be overridden by the user. Currently there are three ways of doing this: Using `CFLAGS`, `pseudomodules` and [Kconfig](https://guide.riot-os.org/build-system/kconfig) (the last one is currently only possible for a subset of modules). #### CFLAGS `CFLAGS` can be set in your `Makefile` to configure the values of `defines`. Make sure to not override the `CFLAGS` variable and only extend it using the `+=` operator. For example, to increase the stack size of the main thread, your Makefile needs to contain this line: ```makefile CFLAGS += -DTHREAD_STACKSIZE_MAIN=2048 ``` For a list of all compile time configurations check the [API Documentation](https://doc.riot-os.org/group__config.html). #### Kconfig To learn how to use [Kconfig](https://guide.riot-os.org/build-system/kconfig) in RIOT, please refer to the [User Guide to Configure with Kconfig](https://guide.riot-os.org/build-system/kconfig/#user-guide-to-configure-with-kconfig). #### Pseudomodules When devices have a common access interface, having a default configuration to enable them across platforms, without having to explicitly specify which modules to include, comes in handy. For this, `pseudomodules` are defined: ##### SAUL Default Will enable all the drivers of sensors and actuators that are present in the target platform. ```makefile USEMODULE += saul_default ``` ##### Netdev Default Will enable all the drivers of network devices present in the target platform. ```makefile USEMODULE += netdev_default ``` ## Including Source Files in Subfolders By default, all source files in an application's (or any RIOT module's) directory are automatically compiled as part of the application. In order to organize source code in a directory structure, two different approaches can be used: 1. Make each subdirectory a separate RIOT module with a unique name inside its Makefile, either by adding the directory's path to `DIRS` or with the [out-of-tree module support](#external-modules). 2. Add the source files within subdirectories to `SRC`, either explicitly or with Makefile wildcards. Both approaches are illustrated and explained in `examples/basic/subfolders`. ## Setting Board-specific Dependencies Required dependencies of applications may change depending on the target board or architecture. This is especially relevant for networking applications where multiple hardware implementations exist and the appropriate implementation has to be chosen for the given board or architecture. To achieve this task elegantly, a `Makefile.board.dep` file can be created in the application folder, which is automatically included and evaluated by RIOT build system during the dependency resolution phase. This ensures that all the relevant variables such as `FEATURES_USED` or the `USEMODULE` list are fully populated. ```makefile ifneq (,$(filter arch_esp,$(FEATURES_USED))) USEMODULE += esp_wifi endif ifneq (,$(filter native native32 native64,$(BOARD))) USEMODULE += netdev_default endif ``` ## Helper Tools To help you start writing an application within RIOT, the build system provides the `generate-example` and `generate-test` make targets. These targets are wrappers around the [riotgen](https://pypi.org/project/riotgen/) command line tool and are helpful when starting to implement an application: all required files are generated with copyright headers, doxygen groups, etc, so you can concentrate on the module implementation. For applications, the `Makefile` is generated with the dependencies (modules, packages, required features) included. To generate an example application, e.g in the `examples` directory, from the RIOT base directory, run: ```sh make generate-example ``` To generate a test application, e.g in the `tests` directory, from the RIOT base directory, run: ```sh make generate-test ``` Then answer a few questions about the application: - Application name: enter a name for your application. It will be used as both the name of the application directory under `examples` or `tests` and by the build system module (set in the `APPLICATION` variable). - Application brief description: Describe in one line what is this application about. - Target board: select the default target board. The value is set to `native` by default. - Modules: give the list of dependency modules, separated by commas. For example: `ztimer,fmt` - Packages: give the list of dependency packages, separated by commas. - Features required: give the list of CPU features (`periph_*`, etc) required by the application, all separated by commas. Other global information (author name, email, organization) should be retrieved automatically from your git configuration. Once completed, the application files are either located in `examples/` or `tests/` depending on the target used. **Testrunner:** when using the `make generate-test`, you can also automatically add a testrunner Python script. Just answer 'y' when prompted. ## Creating an Out of Tree Application Structure Applications written for RIOT do not have to reside in the RIOT tree. Out of tree applications, modules and boards are supported. For a full application with custom board and modules, the following directory tree can be used: ``` ├── apps │ └── my_app │ └── Makefile ├── boards │ └── my_board ├── modules │ └── my_module │ ├── include │ │ └── my_module.h │ ├── Makefile │ ├── Makefile.include │ └── my_module.c └── RIOT ``` In this example tree, the `apps` directory contains a collection of applications for the project. The modules directory could contain extra modules for the applications. The Makefile inside the application needs at least the following as bare minimum: ```makefile APPLICATION = my_app PROJECT_BASE ?= $(CURDIR)/../.. RIOTBASE ?= $(PROJECT_BASE)/RIOT # Optionally, provide paths to where external boards and/or modules # reside, so that they can be included in the app EXTERNAL_MODULE_DIRS += $(PROJECT_BASE)/modules EXTERNAL_BOARD_DIRS += $(PROJECT_BASE)/boards include $(RIOTBASE)/Makefile.include ``` The `RIOTBASE` variable tells the build system where to find the RIOT source tree and to need to point to the RIOT source tree used for the application for the application to work. The RIOT directory contains the sources of RIOT here. This can be either a direct checkout of the sources or a git submodule, whichever has your preference. If your project has separate modules or separate boards, these can be contained inside a modules os boards directory. The RIOT build system has both `EXTERNAL_MODULE_DIRS` and `EXTERNAL_BOARD_DIRS` variables to specify directories that contain extra modules and extra boards. ### External Boards External boards can be ported in an identical way as porting a regular board to RIOT, see [Porting Boards](/advanced_tutorials/porting_boards/). One approach can be to copy over an existing board and modify it to suit the needs. Boards in the RIOT tree can be included and used as dependency in the custom boards. In case you connect additional hardware to an upstream board (such as e.g. an Arduino shield) or you require a different hardware configuration (e.g. configuring some of the pins configured as ADC as additional PWM outputs instead) a copy of the upstream board that is then customized to the application needs is the best course of action. ### External Modules Similar to the external boards, external modules can be written in a similar way as regular in-tree modules. One modification is the include directory inside the module directory. For this include directory to be added to the include path during compilation, the following snippet is required in the modules `Makefile.include`: ```makefile USEMODULE_INCLUDES_my_module := $(LAST_MAKEFILEDIR)/include USEMODULE_INCLUDES += $(USEMODULE_INCLUDES_my_module) ``` Note that the make variable (here `USEMODULE_INCLUDES_my_module`) must be unique for every module to make this work. Including the module name here is usually sufficient. ### Extra Makefile Scaffolding A bit of extra, but optional, Makefile scaffolding can help to keep the project easy to maintain. An extra `Makefile.include` in the root directory of the project that sets the necessary variables can help to deduplicate settings. This includes the `RIOTBASE` variable and the include to the RIOT `Makefile.include`: ```makefile EXTERNAL_MODULE_DIRS += $(PROJECT_BASE)/modules EXTERNAL_BOARD_DIRS += $(PROJECT_BASE)/boards RIOTBASE ?= $(PROJECT_BASE)/RIOT include $(RIOTBASE)/Makefile.include ``` Applications then just have to set the `PROJECT_BASE` variable and include this makefile and don't have to each add the external board and module directories. The application makefile would then look like this: ```makefile APPLICATION = my_app PROJECT_BASE ?= $(CURDIR)/../.. include $(PROJECT_BASE)/Makefile.include ```