Merge pull request #4995 from OlegHahm/conn_udp_doc_same_thread
doc: add notes that UDP receive functions must be called from same thread
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2c33e69def
@ -51,6 +51,10 @@ typedef struct conn_udp conn_udp_t;
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* @param[in] family The family of @p addr (see @ref net_af).
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* @param[in] family The family of @p addr (see @ref net_af).
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* @param[in] port The local UDP port for @p conn.
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* @param[in] port The local UDP port for @p conn.
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*
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*
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* @todo With @ref net_gnrc @ref conn_udp_recvfrom needs to be called from the
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* same thread as for this function. This is undesired behavior and
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* will be fixed in upcoming versions of RIOT.
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*
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* @return 0 on success.
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* @return 0 on success.
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* @return any other negative number in case of an error. For portability implementations should
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* @return any other negative number in case of an error. For portability implementations should
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* draw inspiration of the errno values from the POSIX' bind() function specification.
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* draw inspiration of the errno values from the POSIX' bind() function specification.
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@ -93,6 +97,10 @@ int conn_udp_getlocaladdr(conn_udp_t *conn, void *addr, uint16_t *port);
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*
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*
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* @note Function may block.
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* @note Function may block.
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*
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*
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* @todo With @ref net_gnrc this function needs to be called from the same
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* thread as @ref conn_udp_create. This is undesired behavior and will
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* be fixed in upcoming versions of RIOT.
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*
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* @return The number of bytes received on success.
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* @return The number of bytes received on success.
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* @return 0, if no received data is available, but everything is in order.
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* @return 0, if no received data is available, but everything is in order.
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* @return any other negative number in case of an error. For portability, implementations should
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* @return any other negative number in case of an error. For portability, implementations should
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@ -206,6 +206,13 @@ int bind(int socket, const struct sockaddr *address,
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* on the address family of the socket.
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* on the address family of the socket.
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* @param[in] address_len Specifies the length of the sockaddr structure
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* @param[in] address_len Specifies the length of the sockaddr structure
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* pointed to by the address argument.
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* pointed to by the address argument.
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* @post The socket will be implicitely bound to an addressed, if it is not already bound.
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* According to
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* http://pubs.opengroup.org/onlinepubs/009695399/functions/connect.html
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* for a "socket [that] has not already been bound to a local address,
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* connect() shall bind it to an address which, unless the socket's
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* address family is AF_UNIX, is an unused local address."
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*
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* @return Upon successful completion, connect() shall return 0; otherwise,
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* @return Upon successful completion, connect() shall return 0; otherwise,
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* -1 shall be returned and errno set to indicate the error.
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* -1 shall be returned and errno set to indicate the error.
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*/
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*/
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@ -398,6 +405,17 @@ ssize_t send(int socket, const void *buffer, size_t length, int flags);
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* @param[in] address_len Specifies the length of the sockaddr structure pointed
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* @param[in] address_len Specifies the length of the sockaddr structure pointed
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* to by the @p address argument.
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* to by the @p address argument.
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*
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*
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* @post The socket will implicitely be bound to the unspecified address and
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* a random port, in case it is not already bound. Rationale: A client
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* should not require to explicitly call bind() to receive packets,
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* but is expected to receive replies sent to the ephemeral port that
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* was selected as a source port by the UDP implementation.
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*
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* @todo For @ref net_gnrc any @ref recvfrom call that is called to receive
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* an expected response to this send command, must be called from the
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* same thread. This is undesired behavior and will be fixed in
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* upcoming versions of RIOT.
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*
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* @return Upon successful completion, send() shall return the number of bytes
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* @return Upon successful completion, send() shall return the number of bytes
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* sent. Otherwise, -1 shall be returned and errno set to indicate the
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* sent. Otherwise, -1 shall be returned and errno set to indicate the
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* error.
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* error.
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