core/doc: complete queue.h
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#include <stdint.h>
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#include <inttypes.h>
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// mspgcc bug : PRIxxx macros not defined before mid-2011 versions
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/* mspgcc bug : PRIxxx macros not defined before mid-2011 versions */
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/**
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* @brief Macro for printing 32 bit format specifier
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* @def PRIu32
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*/
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#ifndef PRIu32
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#define PRIu32 "lu"
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#endif
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/**
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* data type for queue nodes
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*/
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typedef struct queue_node_t {
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struct queue_node_t *next;
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unsigned int data;
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uint32_t priority;
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struct queue_node_t *next; /**< next queue node */
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unsigned int data; /**< queue node data */
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uint32_t priority; /**< queue node priority */
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} queue_node_t;
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/**
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* @brief attach `new_obj` to the tail of the queue (identified
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* `root`)
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*
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* @param[in,out] root the queue's root
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* @param[in] new_obj the object to append
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*/
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void queue_add_tail(queue_node_t *root, queue_node_t *new_obj);
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/**
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* @brief attach `new_obj` to `root` at the beginning
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*
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* @param[in,out] root the queue's root
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* @param[in] new_obj the object to prepend
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*/
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void queue_add_head(queue_node_t *root, queue_node_t *new_obj);
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/**
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* @brief remove the queue's head
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*
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* @param[out] root the queue's root
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*
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* @return the old head
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*/
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queue_node_t *queue_remove_head(queue_node_t *root);
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/**
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* @brief insert `new_obj` into `root` based on its priority
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*
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* @details
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* The new object will be appended after objects with the same priority.
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*
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* @param[in,out] root the queue's root
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* @param[in] new_obj the object to prepend
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*/
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void queue_priority_add(queue_node_t *root, queue_node_t *new_obj);
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/**
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* @brief insert `new_obj` into `root` based on an arbitrary priority
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*
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* @details
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* The new object will be appended after objects with the same priority.
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*
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* @param[in,out] root the queue's root
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* @param[in] new_obj the object to prepend
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* @param[in] cmp a comparator function used to determine the priority
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*/
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void queue_priority_add_generic(queue_node_t *root, queue_node_t *new_obj, int(*cmp)(queue_node_t *, queue_node_t *)) ;
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/**
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* @brief remove `node` from `root`
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*
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* @param[in,out] root the queue's root
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* @param[in] node the node to remove
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*/
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void queue_remove(queue_node_t *root, queue_node_t *node);
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#if ENABLE_DEBUG
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